World Tick (TPS) Overload from entities (22.1% total, 90.9 MSPT)
A healthy 20 TPS tick budget is 50.0 ms per tick. This report averages 90.9 MSPT (~11 TPS), with "entities" taking 22.1% of total profile time.
[03] | | | entities(24.1%/22.1%) - 112/112
- Lower Simulation Distance to 6–8 chunks so distant mobs and farms are not ticked every 50 ms.
- Inspect mob farms, villager trading halls, and uncovered hopper chains (place composters on top of hoppers).
- Install Lithium (tick logic optimization) and EntityCulling (skips rendering hidden entities).